Curriculum

Program Schedule

We work mainly with Autodesk’s Maya and The Foundry’s Nuke, supplemented by other software to provide more exploratory options. We start with assigned projects, using both 3D and compositing techniques right from the beginning of Term One, with regular guest speakers, art workshops, field trips, studio and location shoots. Weekly Technical exercises include Shader Practice and various VFX Practice sessions. Weekly Industry Studies class brings us together to view current media, breakdowns and techniques from real-world examples.

VFX techniques such as modeling, texturing, lighting, 3D cameras, UV unwrapping, shaders, rendering, projection-mapping, animating, rotoscoping, keying, matting, tracking, effects, and colour correction are learned during the assigned projects. In Term Three, students narrow their focus and go further into specific techniques.

Visit the STUDENT WORK gallery to view examples of completed projects.

TERM 1

  • Projects 1 – 4
  • Technical Exercises
  • Art Techniques
  • Industry Studies Class
  • Studio Tour (Vancouver)

TERM 2

  • Projects 5 – 7
  • Pre-Production Planning for Term 3 Elective Project(s)
  • Technical Exercises
  • Art Techniques
  • Industry Studies Class
  • Studio Tour (Vancouver)

TERM 3

  • Open Studio – Focused Elective Projects
  • Completion of Demo Reel and Breakdowns
  • Industry Studies Class
  • Self Marketing and Recruiting Info
  • Studio Tour (Vancouver)