Curriculum

Program Outline

We work primarily within Autodesk's Maya and The Foundry's NUKE, supplemented by other specialty software to provide more personalized exploratory options.

There are assigned projects, using both 3D and compositing techniques which begin early in the course.  During each week students are also provided several lectures and demonstrations to further assist with the learning process.

Scheduled courses include various VFX techniques. Weekly Industry Studies classes bring us together to view current media, breakdowns and techniques from real-world industry examples.

Every Friday we gather for weekly screenings, where finished and work-in-progress projects are presented and discussed. Students complete assigned projects, working both individually and in small groups.

VFX techniques such as modeling, texturing, lighting, 3D cameras, UV unwrapping, shaders, rendering, projection-mapping, animating, rotoscoping, keying, matting, tracking, effects, compositing and colour correction are taught during the courses and assigned projects.

Visit the STUDENT WORK gallery to view examples of completed projects.

TERM 1

  • Orientation/Basics
  • Technical Skills Development:
    • Lighting 101
    • Shading 101
    • VFX Pipeline 101
    • Compositing 101
  • Project-Relevant Technique Lectures
  • Project 1 – Title
  • Project 2 – X-23 (Formerly Spoon)
  • Project 3 – Still Life
  • Project 4 – Ghost
  • Industry Studies

TERM 2

  • Technical Skills Development:
    • VFX Pipeline 201
    • Compositing 201
  • Project-Relevant Technique Lectures
  • Project 5 – UFO
  • Project 6 – Group Project
  • Personal Project
  • Industry Studies
  • Career Prep and Demo Reel Edit