Course Description

Lead Instructor - FXTD Montreal

Sean Lewkiw

Sean brings over 20 years of Visual Effects production experience as an artist, manager, and supervisor. He has an impressive list of credits on films such as Lord of the Rings, X-Men, The Golden Compass, Cloud Atlas, and Transformers to name a few.  (For a more complete listing of credits, please visit Sean’s IMDB page.) Sean brings a strong knowledge of SideFX Houdini, having used it since inception, and has worked closely with Side Effects demonstrating the power of Houdini in emerging markets across the world.Sean has been a long time associate of Lost Boys, having worked together on many Visual Effects Society (VES) Vancouver events and worked closely Lost Boys Founder, Mark Bénard, as a member of the VES Education Advisory Committee.His start in the CG world began after graduating from film school in 1995, starting his career in Japan as a CG generalist and quickly progressing to become a Senior FX Artist on the Lord of the Rings trilogy, at Weta Digital in New Zealand.From there Sean moved on to work at the Jim Henson Creature Shop in London as a CG Supervisor and VFX Supervisor. Next he worked at Framestore-CFC, and then took on the role of Technical Head of 3D at CIS London, (now Method Studios, then Rainmaker UK), where he designed the shot pipeline and wrote many core tools.Sean returned to Canada in 2008 and settled into the position of the Head of 3D  for six years at Method Studios. Deciding to try something new, he accepted a position of CG Supervisor at the London based Double Negative’s (D-Neg) newly minted Vancouver studio.  After the birth of his daughter, Sean made the lifestyle decision to move east to Montreal where he could settle in to his new home and take on the job as CG Supervisor at Cinesite Studios.Joining Lost Boys with their Montreal expansion is a logical choice for Sean, the lower time pressure of education furthers Sean’s move towards a more balanced schedule where he can enjoy time with his family and better pursue his personal interests.

Course curriculum

  • 1

    CLASS-007

    • RBD-intro-2021-12-06_10.13.24

    • RBD-intro-2021-12-06_10.46.28

    • RBD-intro-2021-12-06_11.20.21

    • RBD - Packed Geo and the "name" attribute

    • RBD-bulletFromScratch-2021-12-07_10.28.25

    • RBD-bulletFromScratch-2021-12-07_11.30.42

    • RBD-bulletFromScratch-2021-12-06_13.51.52

    • RBD-bulletFromScratch-2021-12-07_13.57.14

    • RBD-bulletFromScratch-2021-12-07_13.58.50

    • RBD-bulletFromScratch-2021-12-07_14.57.09

    • RBD-bulletFromScratch-2021-12-06_15.07.31

    • rbdMBD-house-2021-12-10_11.36.26

    • tweakConstraint-2021-12-15_13.58.58

    • RBD-denting-2022-01-03_10.39.56

    • prepForDestruction-2021-12-16_11.33.43

    • prepForDestruction-2021-12-16_11.19.59

    • prepForDestruction-2021-12-16_11.04.05

    • RBD-denting-2022-01-03_10.39.56

    • RBD-denting-2022-01-03_11.15.29

    • RBD-denting-2022-01-03_11.51.15

    • RBD-denting-2022-01-03_14.24.00

    • RBD-denting-2022-01-04_10.52.11

    • RBD-denting-2022-01-04_10.54.32

    • RBD-boxAttack-2022-01-04_13.10.18

    • RBD-boxAttack-2022-01-04_14.20.46

    • RBD-triggered-2022-01-05_08.52.11

    • RBD-triggered-2022-01-05_09.12.52

    • RBD-triggered-2022-01-05_09.40.03

    • RBD-triggered-2022-01-05_10.08.02

    • RBD-triggered-2022-01-05_10.32.29

    • RBD-triggered-2022-01-05_11.00.58

    • RBD-triggered-2022-01-06_10.56.21

    • breakBox-2022-01-07_10.47.56

    • breakBox-2022-01-07_11.30.28

    • breakWithForce-2022-01-10_10.31.10

    • breakWithForce-2022-01-10_10.41.05

    • breakWithForce-2022-01-10_11.10.22

    • breakWithForce-2022-01-10_11.19.05

    • breakWithForce-2022-01-10_11.29.25

    • breakWithForce-2022-01-10_11.48.04

    • breakWithForce-2022-01-10_13.38.55

    • breakWithForce Addendum 1

    • breakWithForce Addendum 2

    • breakWithForce Addendum 3

    • breakWithForce Addendum 4

    • continualInjection-2022-01-12_10.46.57

    • continualInjection-2022-01-12_10.59.15

    • continualInjection-2022-01-12_13.09.59

    • continualInjection-2022-01-12_13.14.48

    • continualInjection-2022-01-12_13.31.41

    • continualInjection-2022-01-12_13.23.23

    • RBD Upres 01

    • RBD Upres 02

    • RBD Upres 03

    • RBD Upres 04

    • RBD Lightning 01

    • RBD Lightning 02

    • RBD Lightning 03

    • RBD Lightning 04

    • vellumIntro-2022-01-18_10.35.29

    • vellumIntro-2022-01-18_10.45.50

    • vellumIntro-2022-01-18_11.26.50

    • vellum-ExploringTheSolvers-2022-01-18_13.36.15

    • vellum-ExploringTheSolvers-2022-01-18_14.38.19

    • vellum-ExploringTheSolvers-2022-01-18_16.08.46

    • vellum-ExploringTheSolvers-2022-01-19_10.33.46

    • GoopyStrings-2022-01-20_14.01.54

    • GoopyStrings-2022-01-20_11.33.54

    • GoopyStrings-2022-01-20_15.56.43

    • vellum-ARAP-2022-01-24_10.25.12

    • vellum-ARAP-2022-01-24_10.27.39

    • vellum-ARAP-2022-01-24_11.39.29

    • vellum-clothTearing-2022-01-24_13.50.20

    • vellum-clothSim-2022-01-25_13.54.04

    • vellum-clothSim-2022-01-25_14.08.38

    • vellum-clothSim-2022-01-25_14.55.29

    • vellum-clothSim-2022-01-25_15.19.04

    • Dance Balloons 01

    • Dance Balloons 02

    • Dance Balloons 03

    • Dance Balloons 04

    • Dance Balloons 05

    • Dance Balloons 06

    • vellum-Tent-2022-01-28_13.29.09

    • vellum-Tent-2022-01-28_14.28.53

    • vellum-Tent-2022-01-28_15.14.21

    • Vellum Worms 01

    • Vellum Worms 02

    • Vellum Worms 03

    • Vellum Worms 04

    • vellum-chains-2022-02-02_10.36.51

    • vellum-chains-2022-02-02_10.43.24

    • vellum-chains-2022-02-02_10.51.39

    • vellum-chains-2022-02-02_11.35.42

    • vellum-chains-2022-02-03_10.45.42

    • vellum-chains-2022-02-03_11.14.02

    • vellum-chains-2022-02-03_11.55.56

  • 2

    CLASS-006

    • bullet-intro.1

    • bullet-intro.2

    • bullet-intro.3

    • bullet-intro.4

    • bullet-intro.5

    • bullet-intro-collisions.1

    • bullet-intro-collisions.2

    • bullet-intro-collisions.3

    • bullet-intro-collisions.4

    • bullet-intro-packed.6

    • bullet-intro-constraints.7

    • bullet-intro-constraints.8

    • bullet-intro-constraints.9

    • bullet-intro-constraints.10

    • bullet-intro-constraints.11

    • bullet-cubeMan.1

    • bullet-cubeMan.2

    • bullet-cubeMan.3 - Tweak cube release

    • Convert Burnout Particle System to RBD

    • constraintReview.1

    • rbdIOSOP.1

    • rbd-global-substeps.1

    • rbd-addForces1

    • rbd-mf-convex.1

    • rbd-addForces1

    • rbd-houseDestruction.1

    • rbd-houseDestruction.2

    • rbd-houseDestruction.3

    • rbd-houseDestruction.4

    • rbd-debris.1

    • rbd-triggered.1

    • rbd-triggered.2

    • rbd-triggered.3

    • rbd-triggered.4

    • rbd-triggered.5

    • rbd-triggered.6

    • rbd-geoPrep.1

    • rbd-geoPrep.2

    • rbd-geoPrep.3

    • rbd-geoPrep.4

    • tops.1

    • tops.2

    • tops.3

    • tops.4

    • tops.5-openGL-rdnder

    • keyframeToRBD.1

    • keyframeToRBD.2

    • bending.1

    • bending.2

    • breakWtihForce.1

    • breakWtihForce.2

    • breakWtihForce.3

    • breakWtihForce.4

    • breakWtihForce.5

    • breakWtihForce.6

    • dissolve.1

    • dissolve.2

    • dissolve.3

    • dissolveRun.1

    • dissolveParticlePacked.1

    • dissolveParticlePacked.2

    • dissolveParticlePacked.3

    • dissolveParticlePacked.4

    • vellumIntro 1

    • vellumIntro 2

    • vellumIntro 3

    • vellumIntro-4

    • vellumIntro-5

    • vellumIntro-6

    • vellumIntro-7

    • vellumIntro-8

    • vellumIntro-9

    • Goopy Strings - 1

    • Goopy Strings - 2

    • Goopy Strings - 3

    • vellum-ARAP-2021-10-01_10.55.53

    • vellum-ARAP-2021-10-01_11.04.48

    • vellum-ARAP-2021-10-01_11.06.19

    • Dance Balloons 1

    • Dance Balloons 2

    • Dance Balloons 3

    • Dance Balloons 4

    • Dance Balloons 5

    • vellumClothTear-2021-10-07_10.29.01

    • vellumClothTear-2021-10-07_10.48.37

    • vellumClothTear-2021-10-07_15.34.23

    • vellumClothTear-2021-10-07_13.48.57

    • vellumClothTear-2021-10-07_15.34.23

    • vellumClothTear-2021-10-08_11.35.42

    • vellumBrushes-2021-10-08_14.59.43

    • vellumBrushes-2021-10-08_15.18.01

    • Vellum Worms 1

    • Vellum Worms 2

    • Vellum Worms 3

    • Vellum Worms 4

    • Vellum Worms 5

    • walkCloth-2021-10-15_10.26.34

    • walkCloth-2021-10-15_10.54.20

    • walkCloth-2021-10-19_11.35.54

    • walkCloth-2021-10-15_15.41.22

    • walkCloth-2021-10-15_15.42.40

    • walkCloth-2021-10-15_11.43.41

    • tent-2021-10-22_10.44.20

    • tent-2021-10-22_11.09.10

    • walkCloth-2021-10-15_11.55.15

    • chains-2021-10-25_10.40.00

    • chains-2021-10-25_11.49.28

    • chains-2021-10-25_14.47.57

    • chains-2021-10-25_15.26.41

    • Balloon Pop 1

    • Balloon Pop 2

    • Balloon Pop 3

  • 3

    CLASS-005

    • Floppy Walky Guy 2

    • Intro to TOPs for Wedge Testing - 1

    • RBD Box Review 4

    • Wedge Testing RBD Simulation - 2

    • Wedge Testing RBD Simulation - 3

    • Wedge Testing RBD Simulation - 4

    • VEX Review 1

    • VEX Review 2

    • VEX Review 3

    • VEX Review 4

    • Linux.1

    • Linux.2

    • Linux.3

    • Linux.4

    • Transformer Effect

    • Wedge Testing Mosaic

    • Prep For RBD 01

    • Prep For RBD 02

    • Prep For RBD 03

    • Prep For RBD 04

    • Introduction to Rigid Bodies -1

    • Introduction to Rigid Bodies - 2

    • Introduction to Rigid Bodies - 4 - Adding Hinge Constraints

    • Converting Particle System to RBD

    • Introduction to Material Based Destruction - 1

    • ConeTwist_Chains

    • Downloading and Installing New Version of Houdini

    • RBD-house-destruction 1

    • RBD-house-destruction 2

    • RBD-house-destruction 3

    • RBD-deforming-destruction 1

    • RBD-deforming-destruction - Door Frame

    • RBD-triggered-destruction 1

    • RBD-triggered-destruction 2

    • RBD-triggered-destruction 3

    • RBD-triggered-destruction 4

    • RBD-triggered-destruction 5

    • RBD Continual Injection 1

    • RBD Continual Injection 2

    • RBD Continual Injection 3

    • RBD Continual Injection 4

    • RBD Continual Injection 5 - Redshift Render

    • Redshift Motion Blur Review

    • RBD Continual Injection 6 - Stopping Rolling Geo

    • RBD Post-Sim Fixes 1

    • RBD Post-Sim Fixes 2

    • RBD Keyframe to RBD - 1

    • Camera Shake

    • Vellum Introduction 1

    • Vellum Introduction 2

    • Tearing Cloth 1

    • Tearing Cloth 2

    • Tearing Cloth 4

    • Strings - 1

    • Strings - 2

    • Strings - 3 - Skinning the Strings

    • Constraint Overview

    • Vellum Overview 1

    • Vellum Overview 2

    • Vellum Overview 3

    • Vellum Overview 4

    • Vellum Overview 5

    • Vellum Overview 6

    • Floppy Walky Guy 1

    • Vellum Baloon Man 1

    • Floppy Walky Guy 3

    • Vellum Tent 1

    • Vellum Tent 2

    • Vellum Tent 3

    • Vellum Balloon Pop 1

    • Vellum Cloth Walk 1

    • Vellum Cloth Walk 2

    • Vellum Cloth Walk 3

    • Vellum Cloth Walk 4

    • vellum_rest_blend_01

    • vellum_rest_blend_02

    • Career Prep 1

    • Career Prep 2

    • Vellum Worms 1

    • Vellum Worms 2

    • Vellum Worms 3

    • Vellum Worms 4

    • Vellum Worms 5

    • Vellum Worms 6 - Adding AOVs in Redshift

    • Window Curtain Review

    • RBD Box Review 1

    • RBD Box Review 2

    • RBD Box Review 3

    • RBD Box Review 5

    • RBD Box Review 6

    • RBD Box Review 7

    • RBD Box Review 8

    • RBD Box Review 9

    • guided sims and rebar

    • guided sims and rebar.2

    • RBD Break By Force

    • Post Sim Glass

    • Blend Animations with Agents